Monday, October 5, 2009

WORLD'S 10 LARGEST SHOPPING MALL'S

IT'S JUST UNBELIEVABLE!!
A THIRD WORLD COUNTRY SUCH AS THE PHILIPPINES HAS 3 LARGE MALLS .



10. King of Prussia Mall
Location: Philadelphia, Pennsylvania, USA
Year Opened: 1962
Gross Leasable Area: 2.8 million square feet



9. SM City North Edsa
Location: Quezon City, Philippines
Year Opened: 1985
Gross Leasable Area: 3 million square feet

The first major "mega mall" built by SM Prime Holdings, which now claims three of the largest 10 in the world. It's a five-story complex that boasts over 100 retail outlets and restaurants, along with 12 cinemas, a bowling alley and skating rink. An IMAX theater could be added soon.



8. Zhengjia Plaza
Location: Guangzhou, China
Year Opened: 2005
Gross Leasable Area: 3 million square feet

Has been known to attract over half a million shoppers on a good day. Another mixed-use space, the mall has a hotel and office tower in addition to retail stores.

7. Beijing Mall
Location: Beijing, China
Year Opened: 2005
Gross Leasable Area: 3.4 million square feet

The first real suburban mall in China, located about an hour from downtown Beijing, this center has four levels with parking for 8,000 cars, plus a man-made beach. Bootlegged DVDs of American movies are a top seller.



6. Berjaya Times Square
Location: Kuala Lumpur, Malaysia
Year Opened: 2005
Gross Leasable Area: 3.4 million square feet

Built with an adjacent hotel and convention center. In addition to over 1,000 retail shops, the mall includes a 12-story-high roller coaster, plus a pool, skating rink and "Cosmo's World," a children's theme park.



5. SM Megamall

Location: Mandaluyong City, Philippines
Year Opened: 1991
Gross Leasable Area: 3.6 million square feet

Fun stuff includes bowling, ice skating and a 12-cinema movie theater, along with traditional mall fare like arcade games. Customers can also get a haircut or see a doctor at the Manila clinic.



4. West Edmonton Mall

Location: Edmonton, Alberta, Canada
Year Opened: 1981
Gross Leasable Area: 3.8 million square feet
The biggest in North America, the West Edmonton Mall has over 800 stores, along with attractions like a water park, skating rink, casino and rides.



3. SM Mall of Asia
Location: Pasay City, Philippines
Year Opened: 2006
Gross Leasable Area: 4.2 million square feet

Includes the first Olympic-sized swimming pool and first IMAX theater in the Philippines.
Spread over four buildings, customers can get around on a 20-seat tram.



2. Golden Resources Shopping Mall
Location: Beijing, China
Year Opened: 2004
Gross Leasable Area: 6 million square feet

Not sprawling, this is a stacked-up five-story mall. Approximately 1,000 stores, selling plenty of familiar global brands like Nike and DKNY. A truly ambitious real estate project, with new apartments and offices, surround the mall. A tough location outside the heart of the city has resulted in disappointing traffic from foreign tourists.



1. South China Mall
Location: Dongguan, China
Year Opened: 2005
Gross Leasable Area: 7.1 million square feet

In the Chinese mall arms race, this facility opened a year after the Golden Resources Mall to displace it as the country's and the world's largest. The space includes wind

Driving Nightmares verssus Beauty


Is this done just for the view...?




And if this guy meets another bus going the other way...?





Driving over then under the water...





A couple more pics of the same bridge...





Another way t o elevate travelers in a short distance...





I've heard of wiggly roads before but this one takes the cake...! Actually, it looks like fun!





Night View





what a exiting road!!!!!!!!!!





IS THE COUPLE SAFE IN THE ROAD!!!!!!!!!???????????





IS THE AMAZEN ON THE TOP OF THE ROAD!!!!!!!!???????????





MOUNTAIN ROAD!!!


BEAUTIFUL PLANE


Plane of Shadow: The place where darkness is born. As the Astral and the Ethereal, it is a plane used for travel; it connects one place in the Material with another through the numberless shadows within. But it is a dangerous place, even more than Astral and Ethereal, because it is not empty. Here, an entire sunless ecosystem dwells in the eternal darkness and shadow creatures born in the nightmares of mortals constantly strive to catch uncautious prey. If one is brave enough to descend deeper in the Plane of Shadow, it might be possible to find portals to alternative Material Planes - landscapes outside of the Great Wheel itself.



Elemental Plane of Air: The endless sky. It is one of the four elemental planes. An air-dominant place, this plane consists of endless airy space without floor or ceiling. Here the gravity is subjective, which means that creatures can "fly" by choosing the direction in which they "fall". It is home to air-elemental creatures and djinni.



Elemental Plane of Water: The bottomless ocean. It is one of the four elemental planes. A water-dominant place, this plane consists in an ocean with no bottom or surface. As in its air-dominant neighbor, this plane has subjective gravity where creatures choose the direction they want to "sink". Movement here is made through swimming. It's a relatively hospitable plane despite the fact that air-breathing beings might find it difficult to deal with. It is home to water-elemental creatures and marid.



Elemental Plane of Earth: The solid world. It is one of the four elemental planes. An earth-dominant place, this plane consists in an entire universe made of solid rock and soft earth, with a multitude of caverns, grottos and ore veins making its way through it. It's not a hostile place, but can be disturbing because of its claustrophobic nature. The large amount of mass of this solid place makes it a heavy-gravity plane. It is home to earth-elemental creatures and dao.



Astral Plane: The space in between the planes. It is mostly empty space and often serves the role of a "transport plane" through which planar travelers move from one plane to another. A few creatures inhabit this no-gravity place, however, such as the mysterious outsiders called githyanki and the astral dreadnoughts. An astral dreadnought is featured on the cover of the first edition Manual of the Planes.




Prime Material Plane: The center of the cosmology. It is an earth-like universe where the same laws of physics from the real world are applied (except in the case that magic really exists). In the official D&D cosmology, Oerth, the planet described in the campaign material of Greyhawk, is present on this plane, but is only one world/planet out of an innumerable multitude of others set within the same prime material plane.



After the typical introduction found in almost all guides of D&D 3rd. Edition, Manual of the Planes presents, in its first chapter, an overview of planes in general: what they are, what their nature is, and what is its function on gameplay. Info about how to shift between planes is also available on this chapter.


The original Manual of the Planes was written by Jeff Grubb. The book featured an illustration by Jeff Easley of an ethereal dreadnought on the cover, although the creature was not described inside the book.[4] Interior illustrations were provided by Stephen Fabian and Jeff Easley. The book describes various planes of existence, and how to survive in them, what creatures characters might encounter there, and how combat and magic differ under the plane's special conditions. The Ethereal Plane, The Inner Planes -- including the Plane of Elemental Air, the Plane of Elemental Fire, the Plane of Elemental Earth, and the Plane of Elemental Water, the Para-Elemental Planes (Smoke, Magma, Ooze, and Ice), the Energy Planes (Positive Energy and Negative Energy), and the Quasi-Elemental Planes (Lightning, Radiance, Minerals, Steam, Vacuum, Ash, Dust, and Salt) -- and the Astral Plane. After these planes, the Outer Planes are briefly described, including Nirvana, Arcadia, Seven Heavens, Twin Paradises, Elysium, Happy Hunting Grounds, Olympus, Gladsheim, Limbo, Pandemonium, The Abyss, Tarterus, Hades, Gehenna, The Nine Hells, Acheron, and Concordant Opposition

Sunday, October 4, 2009

BEAUTIFUL HOUSES of the world



The House of Representatives elects a Speaker to preside over debates. The President pro tempore of the Senate, by contrast, holds office continuously; normally, a new President pro tempore is only elected if the previous one retires, or if there is a change in the majority party.





The House of Commons experienced an important period of reform during the nineteenth century. Over the years, several anomalies had developed in borough representation. The constituency boundaries had not been changed since 1660, so many towns that were once important but had declined by the nineteenth century still retained their ancient right of electing two members. The most notorious of these "rotten boroughs" were Old Sarum, which had only six voters for two MPs, and Dunwich which had fallen into the sea. At the same time, large cities such as Manchester received no separate representation (although their eligible residents were able to vote in the corresponding county seat). Also notable were the pocket boroughs, small constituencies controlled by wealthy landowners and aristocrats, whose "nominees" were invariably elected.




A House of Commons evolved at some point in England during the 14th century and, in practice, has been in continuous existence since, becoming the House of Commons of the United Kingdom of Great Britain[1] after the political union with Scotland, and also, during the nineteenth century, of the United Kingdom of Great Britain and Ireland after the political union with Ireland. The House of Commons was originally far less powerful than the House of Lords, but today its legislative powers exceed those of the Lords. Under the Parliament Act 1911, the Lords' power to reject most legislative bills was reduced to a delaying power. Moreover, the Government is primarily responsible to the House of Commons; the Prime Minister stays in office only as long as he or she retains its support. Almost all government ministers are drawn from the House of Commons and, with one brief exception,[2] all Prime Ministers since 1902.






The House of Commons is the lower house of the Parliament of the United Kingdom, which also comprises the Sovereign and the House of Lords (the upper house). Both Commons and Lords meet in the Palace of Westminster. The Commons is a democratically elected body, consisting of 646 members, who are known as "Members of Parliament" or MPs. Members are elected, through the first-past-the-post system, by electoral districts known as constituencies, and hold their seats until Parliament is dissolved (a maximum of five years after the preceding election).





A free house is a pub that is free of the control of any one particular brewery. "Free" in this context does not necessarily mean "independent", and the view that "free house" on a pub sign is a guarantee of a quality, range or type of beer available is a mistake. Many free houses are not independent family businesses but are owned by large pub companies. In fact, these days there are very few truly free houses, either because a private pub owner has had to come to a financial arrangement with a brewer or other company in order to fund the purchase of the pub, or simply because the pub is owned by one of the large pub chains and pub companies (PubCos) which have sprung up in recent years. Some chains have rather uniform pubs and products, some allow managers some freedom. Wetherspoons, one of the largest pub chains does sell large amounts of a wide variety of real ale at low prices - but its pubs are not specifically "real ale pubs", being in the city centre to attract the Saturday night crowds and so also selling large quantities of alcopops and big-brand lager to large groups of young people.







After the development of the large London Porter breweries in the 18th century, the trend grew for pubs to become tied houses which could only sell beer from one brewery (a pub not tied in this way was called a Free house). The usual arrangement for a tied house was that the pub was owned by the brewery but rented out to a private individual (landlord) who ran it as a separate business (even though contracted to buy the beer from the brewery). Another very common arrangement was (and is) for the landlord to own the premises (whether freehold or leasehold) independently of the brewer, but then to take a mortgage loan from a brewery, either to finance the purchase of the pub initially, or to refurbish it, and be required as a term of the loan to observe the solus tie. A growing trend in the late 20th century was for the brewery to run their pubs directly, employing a salaried manager (who perhaps could make extra money by commission, or by selling food).






The Wine and Beerhouse Act 1869 reintroduced the stricter controls of the previous century. The sale of beers, wines or spirits required a licence for the premises from the local magistrates. Further provisions regulated gaming, drunkenness, prostitution and undesirable conduct on licensed premises, enforceable by prosecution or more effectively by the landlord under threat of forfeiting his licence. Licences were only granted, transferred or renewed at special Licensing Sessions courts, and were limited to respectable individuals. Often these were ex-servicemen or ex-policemen; retiring to run a pub was popular amongst military officers at the end of their service. Licence conditions varied widely, according to local practice. They would specify permitted hours, which might require Sunday closing, or conversely permit all-night opening near a market. Typically they might require opening throughout the permitted hours, and the provision of food or lavatories. Once obtained, licences were jealously protected by the licensees (always individuals expected to be generally present, not a remote owner or company), and even "Occasional Licences" to serve drinks at temporary premises such as fĂȘtes would usually be granted only to existing licensees. Objections might be made by the police, rival landlords or anyone else on the grounds of infractions such as serving drunks, disorderly or dirty premises, or ignoring permitted hours.





The Constitution forbids either house from meeting any place outside the Capitol, or from adjourning for more than three days, without the consent of the other house. The provision was intended to prevent one house from thwarting legislative business simply by refusing to meet. To avoid obtaining consent during long recesses, the House or Senate may sometimes hold pro forma meetings, sometimes only minutes long, every three days. The consent of both bodies is required for Congress's final adjournment, or adjournment sine die, at the end of each congressional session. If the two houses cannot agree on a date, the Constitution permits the President to settle the dispute.

AMEZING TEMPLE



The Greek word synagogue came into use to describe Jewish places of worship during Hellenistic times and it, along with the Yiddish term shul, and the original Hebrew term Bet Knesset ("House of meeting") are the terms in most universal usage.





From the beginning of the nineteenth century, the word ‘temple’ began to be used, almost exclusively by the followers of Reform Judaism, first in Germany, then in other countries,espescially in the United States, as in Temple Beth-El. The word refers not to Roman temples, but to the Temple of Solomon. Orthodox Judaism considers this usage inappropriate, as it does not consider synagogues a replacement for the Temple in Jerusalem (there were local places of worship contemporaneous with the existence of the Temple, e.g. the one that can be seen at Masada).




The Temple Mount in Jerusalem is the site where the First Temple of Solomon and the Second Temple were built. At the center of the structure was the Holy of Holies where only the high priest could enter. The Temple Mount is now the site of the Islamic shrine, the Dome of the Rock (c. 690).





A temple (from the Latin word templum) is a structure reserved for religious or spiritual activities, such as prayer and sacrifice, or analogous rites. A templum constituted a sacred precinct as defined by a priest, or augur.[3] It has the same root as the word "template," a plan in preparation of the building that was marked out on the ground by the augur. Templa also became associated with the dwelling places of a god or gods. This tradition dates back to prehistoric times.[4] For the ancient Egyptians, the word pr could refer not only to a house, but also to a sacred structure since it was believed that the gods resided in houses.[5] The word "temple" (which dates to about the 6th century BCE[4]), despite the specific set of meanings associated with the religion of the ancient Rome, has now become quite widely used to describe a house of worship for any number of religions and is even used for time periods prior to the Romans.